![]() Although these mechanics appear realistic and aid in immersion for the player, others are often incredibly reductive versions of actual history. Paradox games often feature mechanics that try to emulate history, like those in Europa Universalis IV that simulate the Protestant Reformation or Hearts of Iron IV that gives the player the option to enact Lend Lease and War Bonds as the United States. However, the games made by Paradox Interactive have presented themselves as more “historical.”Ĭivilization VI embraces anachronistic gameplay like allowing the leaders of Teddy Roosevelt and Saladin to interact with each other. ![]() For example, Civilization VI allows Teddy Roosevelt and Saladin to conduct diplomacy with each other, despite being from entirely different eras. ![]() Now, this isn’t as much of an issue for Civilization and Total War, because those games willingly embrace a lot of their ahistorical elements. However, there’s always been an issue bugging me whenever I play these games.įor the most part, these games are incredibly reductive when it comes to simulating history. Whether it’s the Total War series, Civilization, or any of the games by Paradox Interactive ( Europa Universalis, Crusader Kings, Victoria, and Hearts of Iron), I probably have a digital copy of it stored away in my laptop. Image is a screenshot from Reddit user u/XeroXfromRiften.įor the longest time, I’ve been an avid fan of historical strategy games.
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